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DOCUMENTS
Everyone Is a Product Manager — 10th-Grade Computer Product Design Review
Wechat,TikTok,Facebook, and Amazon, these products are very popular. Will the next popular product be born in our hands? How can we design a product that users will love and stick to? This semester, some of the 10th -grade computer courses adopted the project-based learning (PBL) teaching form to develop software products and project presentations for their students to do. The course required students to find user pain points in their lives, truly understand user needs, write research reports based on what they have learned in class, and finally design a program and collect user feedback.
Excavate user needs and clarify positioning
Although limited by home study, the research could only be carried out online, yet students still used social software, online questionnaires and other tools to widely collect opinions and they tried to develop good products with practical functions and convenient operation. The students conducted in-depth research in various fields such as recipe recording, Rubik's Cube racing, virus simulation, time planning, and online class tools based on various problems encountered in home study.
The highlight moment belong to you and me - product launch
After a month of product development, the students ushered in the project report session. The speakers introduced the problems that their projects wanted to solve, the research and development process, program/interface design and user feedback for more than 40 students of the course. Many projects used extracurricular knowledge to make program architectures and the concepts of array, loop, retrieval, recursion, and other concepts learned in class to complete the program writing. In the program demonstration session, many students also demonstrated unique innovative functions such as augmented reality and image recognition system. These new ideas and new methods were all eye-opening for the students.
Pay attention to user experience and user feedback
In order to simulate the real user feedback mechanism and help the speakers improve their projects, every participating student had the opportunity to contribute their valuable votes in the rating of each project. In this way, speakers could get a complete picture of how their project was performing in all aspects, so that they could achieve a more gratifying performance in their next project.
(Written by 10(2) Jonathan Zhu Pictures from Grade 10 students' projects Supervised by Lili Mao Reviewed by Qian Zuo)